000 01250cam a2200349 i 4500
999 _c7301
_d7301
001 18767245
003 OSt
005 20210913103937.0
008 150902s2016 flu b 001 0 eng
010 _a 2015033146
020 _a9781482250923 (hardcover : alk. paper)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aQA76.76.C672
_bV47 2016
082 0 0 _a794.8/1526
_223
100 1 _aVan Verth, James M.,
_eauthor.
245 1 0 _aEssential Mathematics for Games and Interactive Applications /
_cJames M. Van Verth, Lars M. Bishop.
250 _a2nd ed
264 1 _aBoca Raton :
_bCRC Press, Taylor & Francis Group,
_c2008
300 _axxxi, 585 pages ;
_c25 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
650 0 _aComputer games
_xProgramming
_xMathematics.
650 0 _aThree-dimensional display systems
_xMathematics.
650 0 _aComputer graphics
_xMathematics.
700 1 _aBishop, Lars M.,
_eauthor.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cMON