| 000 | 01260cam a2200349 i 4500 | ||
|---|---|---|---|
| 999 |
_c7300 _d7300 |
||
| 001 | 18767245 | ||
| 003 | OSt | ||
| 005 | 20200220124344.0 | ||
| 008 | 150902s2016 flu b 001 0 eng | ||
| 010 | _a 2015033146 | ||
| 020 | _a9781482250923 (hardcover : alk. paper) | ||
| 040 |
_aDLC _beng _cDLC _erda _dDLC |
||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aQA76.76.C672 _bV47 2016 |
| 082 | 0 | 0 |
_a794.8/1526 _223 |
| 100 | 1 |
_aVan Verth, James M., _eauthor. |
|
| 245 | 1 | 0 |
_aEssential mathematics for games and interactive applications / _cJames M. Van Verth, Lars M. Bishop. |
| 250 | _aThird edition. | ||
| 264 | 1 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, _c[2016] |
|
| 300 |
_axxxi, 585 pages ; _c25 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 650 | 0 |
_aComputer games _xProgramming _xMathematics. |
|
| 650 | 0 |
_aThree-dimensional display systems _xMathematics. |
|
| 650 | 0 |
_aComputer graphics _xMathematics. |
|
| 700 | 1 |
_aBishop, Lars M., _eauthor. |
|
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
| 942 |
_2lcc _cMON |
||