01159cam a2200337 i 4500999001700000001000900017003000400026005001700030008004100047010001700088020004300105040002800148042000800176050002700184082001900211100003400230245010400264250001100368264005900379300002900438336002600467337002800493338002700521504005100548650004600599650005200645650003600697700003000733906004500763942001300808 c17668d1766818767245OSt20260113145308.0150902s2016 flu b 001 0 eng  a 2015033146 a9781482250923 (hardcover : alk. paper) aDLCbengcDLCerdadDLC apcc00aQA76.76.C672bV47 201600a794.8/15262231 aVan Verth, James M.,eauthor.10aEssential Mathematics for Games and Interactive Applications /cJames M. Van Verth, Lars M. Bishop. a2nd ed 1aBoca Raton :bCRC Press, Taylor & Francis Group,c2008 axxxi, 585 pages ;c25 cm atextbtxt2rdacontent aunmediatedbn2rdamedia avolumebnc2rdacarrier aIncludes bibliographical references and index. 0aComputer gamesxProgrammingxMathematics. 0aThree-dimensional display systemsxMathematics. 0aComputer graphicsxMathematics.1 aBishop, Lars M.,eauthor. a7bcbccorignewd1eecipf20gy-gencatlg 2lcccMON