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Artificial Intelligence for Games / Ian Millington and John Funge.

By: Contributor(s): Material type: TextPublication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2009.Edition: 2nd edDescription: xxiii, 870 p. : ill. ; 25 cmISBN:
  • 9780123747310 (hardcover : alk. paper)
  • 0123747317 (hardcover : alk. paper)
Subject(s): DDC classification:
  • 006.3 22
  • 794.81526 22
LOC classification:
  • QA76.76.C672 M549 2009
Contents:
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
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Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
General book Karen QA76.76.C672 M549 2009 (Browse shelf(Opens below)) 1 Available 2020-1501

Includes bibliographical references (p. 841-845) and index.

Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.

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