Artificial Intelligence for Games / Ian Millington and John Funge.
Material type:
TextPublication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2009.Edition: 2nd edDescription: xxiii, 870 p. : ill. ; 25 cmISBN: - 9780123747310 (hardcover : alk. paper)
- 0123747317 (hardcover : alk. paper)
- 006.3 22
- 794.81526 22
- QA76.76.C672 M549 2009
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General book
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Karen | QA76.76.C672 M549 2009 (Browse shelf(Opens below)) | 1 | Available | 2020-1501 |
Includes bibliographical references (p. 841-845) and index.
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
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